Where's our simple Line Of Sight beacons devs. You can't see them from any meaningful distance that you'd need to. How do you navigate them? Just with the foot compass or do you have some cleverly thought up beacon layout along your paths? I ask because beacons in this game are terribly implemented. but I do eventually need to check out these obelisk thingies so maybe your idea of cardinal highways would be a solid excuse. It just hurts my soul seeing so much of the planet evaporate just to become centrifuge fuel. AAs are proving to be very useful now, however. I also hadn't dabbled into Auto Arms yet then either so it felt very impractical. I tried a tractor with a medium soil canister very briefly on a very hilly moon and felt I got about 3 small canisters worth in the time I'd be able to 4-6 by hand due to travel time and turning around and all that. Originally posted by Mackenzie:Yeah I've been cutting mountains by hand for the soil centrifuge basically this entire playthrough for the 3 cheapest resources using small canisters and it is getting a bit tedious. People actually do generator plants, huh? Oof. So a lop-sided drill on a large rover tunnels wide enough for itself to fit through? come on!ĭid not know about toggling the rear module, very handy for generators as having to get out every time to toggle it to micromanage the power was quite excessive - especially with the forced Save On Enter mechanic that freezes the game for a whole second. Yeah I've been cutting mountains by hand for the soil centrifuge basically this entire playthrough for the 3 cheapest resources using small canisters and it is getting a bit tedious. Using automation modules, you can make a Generator-based power plant that works purely on Soil, and it will make it easier to produce or process other resources as well. You can also use soil gatherting as an opportunity to prospect some roads and tunnels in cardinal directions from your base for easier travel. Do note that using two Drills will not have an effect but just drain power faster. Large Rover makes it even easier with several Cannisters and places for Batteries, and it only requires Copper aside from common resources. With this you can collect large amounts of soil at the time and let the Centrifuge turn it into Organic and that way get a constant flow of Carbon to power your Generators. Module on front (Drill head) can be toggled with V, and module at the back (Generator) can be turned on and off with C. Later on, when you get Tungsten, you can build yourself a Rover with a Drill T1, medium cannister (needs Plastic from a Chemistry Lab, which also needs Tungsten), a Generator (Tungsten again) and a Seat. At first you can just manage with one-two Small Cannisters to collect soil and use Soil Centrifuge to turn it into Organic as needed.
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